Senior Game Designer - Combat
Is this job for you?
Build my CV Build your CV and see how well you match this role — and every other one.
The role
Own and evolve the combat framework for a character collection mobile game, defining core rules, stats, damage formulas, scaling, and resolution systems.
Design distinct, scalable character kits and roles that deepen squad-building and support long-term expansion.
Build and maintain systemic interactions, including elemental systems and combat synergies, to create meaningful strategic choices.
Balance the live game through data-driven tuning, playtesting, and iterative adjustments to sustain a healthy evolving meta.
Collaborate with product, engineering, art, and analytics to define roadmaps, communicate decisions, and document design specs.
Demonstrate 5+ years of experience in shipping RPG/strategy/title combat systems, with strong mobile F2P and live-ops credentials.
Design distinct, scalable character kits and roles that deepen squad-building and support long-term expansion.
Build and maintain systemic interactions, including elemental systems and combat synergies, to create meaningful strategic choices.
Balance the live game through data-driven tuning, playtesting, and iterative adjustments to sustain a healthy evolving meta.
Collaborate with product, engineering, art, and analytics to define roadmaps, communicate decisions, and document design specs.
Demonstrate 5+ years of experience in shipping RPG/strategy/title combat systems, with strong mobile F2P and live-ops credentials.
See the full job post
Responsibilities, requirements, skills and benefits — create your free account.
or
Already have an account?
Log inSimilar openings
Other roles that could suit you.
CityNew York, United States