Game Developer Java/libGDX – Remote
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De functie
The role involves developing, maintaining, and optimising 2D game features using Java and libGDX frameworks. The developer collaborates with AI specialists to design interactive game elements and gather quality training data, implementing mechanics such as sprite management, game loops, and input handling. Troubleshooting and debugging are essential to ensure reliable game performance, alongside participating in code reviews and enhancing internal coding standards. Clear documentation of technical and development workflows is required for cross-functional teams, and effective communication is vital for providing status updates and feedback. The position requires basic Java and libGDX experience, knowledge of fundamental game concepts, and the ability to work remotely with a collaborative team. A portfolio of game projects and familiarity with vectors, collision detection, and version control are preferred, with a willingness to undergo an AI interview.
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