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Engine Tools Programmer – Leeds

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The role

The role involves designing and developing high-performance world editing and game development tools, collaborating with various departments to optimise and support their workflows, and maintaining and improving the existing codebase. Candidates are expected to have experience in C++ game development, strong mathematical skills, and experience with code and data optimisation. The position requires working closely with designers, artists, and programmers to create innovative tools, systems, and features that enhance large immersive game worlds. Knowledge of engine systems development, open-world streaming, scene management, and networking is advantageous. The role entails ongoing research, system support, and implementation of new technologies to advance game development processes.

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