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Graduate Rendering Programmer

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The role

A Graduate Rendering Programmer is responsible for researching, designing, and implementing advanced graphics features in a proprietary game engine, contributing to multiple projects and improving rendering performance. The role requires proficiency in C++, a strong foundation in 3D vector maths, and understanding of modern graphics techniques and rendering pipelines. Candidates should have a relevant degree and familiarity with platform-specific APIs and shader optimisation across platforms. Experience with console development and proprietary engines is advantageous, along with skills in graphics performance and memory management. The position is based at the headquarters in Oxford, offering a collaborative environment and creative culture.

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