Senior Technical Designer, Game Development, C++, AAA Game Engine, Game Design, Technical Art, Combat, Character Design, Level Design, User Interface, Maya, 3D Modeling, Animation, Game Development, Agile, Lean, Scrum, Version Control, Perforce, Git, Subv
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The role
Senior Technical Designer, Enemies & Combat:
Design and implement high-quality gameplay mechanics, tools, and pipelines for AAA titles.
Lead the development process from ideation to post-launch support.
Architect and maintain game design tools and workflows.
Develop expertise in C++ and visual scripting.
Collaborate with diverse teams, communicate effectively, and mentor junior designers.
Contribute to game design, write technical documents, and set quality standards.
4+ years of game production experience, knowledge of game engines, and strong coding skills.
Design and implement high-quality gameplay mechanics, tools, and pipelines for AAA titles.
Lead the development process from ideation to post-launch support.
Architect and maintain game design tools and workflows.
Develop expertise in C++ and visual scripting.
Collaborate with diverse teams, communicate effectively, and mentor junior designers.
Contribute to game design, write technical documents, and set quality standards.
4+ years of game production experience, knowledge of game engines, and strong coding skills.
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