Senior Software Engineer (ML/Graphics)
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The role
Across GPU, ML, and systems engineering, you will help create frameworks that make games more lifelike and responsive.
You will design and optimize GPU inference pipelines for ML models used in real-time media and game streaming.
You will deploy models efficiently on PlayStation hardware, converting ONNX definitions into high-performance shader code.
You will build tools and workflows that speed up experimentation and deployment of ML-powered GPU systems.
You will apply advanced optimizations such as kernel fusion, memory access coalescing, and operator specialization to meet strict latency targets.
You will help shape the long-term direction of AI-driven GPU systems at PlayStation.
You will design and optimize GPU inference pipelines for ML models used in real-time media and game streaming.
You will deploy models efficiently on PlayStation hardware, converting ONNX definitions into high-performance shader code.
You will build tools and workflows that speed up experimentation and deployment of ML-powered GPU systems.
You will apply advanced optimizations such as kernel fusion, memory access coalescing, and operator specialization to meet strict latency targets.
You will help shape the long-term direction of AI-driven GPU systems at PlayStation.
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Remote workPartial
CitySan Mateo, United States