Gameplay Programmer – Boston
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The role
The role involves programming procedurally generated levels and engaging gameplay systems in Unreal Engine 5 using C++. The developer will maintain polished features accessible to millions of players and collaborate with other team members on various project aspects, including bug fixes and new features. They will participate in code reviews, performance optimisation, and bug resolution based on user feedback and internal testing. Candidates should have at least three years of relevant experience, strong C++ and Unreal Engine skills, and knowledge of multiplayer networking. Excellent communication and organisational skills are essential, as well as adaptability to various development challenges. The position requires the ability to work independently, learn continuously, and handle a broad range of technical tasks.
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