Senior Game Designer - Combat
仕事内容
Own and evolve the combat framework for a character collection mobile game, defining core rules, stats, damage formulas, scaling, and resolution systems.
Design distinct, scalable character kits and roles that deepen squad-building and support long-term expansion.
Build and maintain systemic interactions, including elemental systems and combat synergies, to create meaningful strategic choices.
Balance the live game through data-driven tuning, playtesting, and iterative adjustments to sustain a healthy evolving meta.
Collaborate with product, engineering, art, and analytics to define roadmaps, communicate decisions, and document design specs.
Demonstrate 5+ years of experience in shipping RPG/strategy/title combat systems, with strong mobile F2P and live-ops credentials.
Design distinct, scalable character kits and roles that deepen squad-building and support long-term expansion.
Build and maintain systemic interactions, including elemental systems and combat synergies, to create meaningful strategic choices.
Balance the live game through data-driven tuning, playtesting, and iterative adjustments to sustain a healthy evolving meta.
Collaborate with product, engineering, art, and analytics to define roadmaps, communicate decisions, and document design specs.
Demonstrate 5+ years of experience in shipping RPG/strategy/title combat systems, with strong mobile F2P and live-ops credentials.
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勤務地New York, アメリカ合衆国