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Graduate Rendering Programmer

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A graduate rendering programmer is responsible for researching, designing, and implementing graphics features to enhance proprietary game engines, working on multiple projects simultaneously. The role involves writing and optimising shaders, understanding rendering pipelines, and ensuring efficient performance across platforms. Candidates should have proficiency in C++, good knowledge of 3D vector mathematics, and a degree in computer science or related fields. Experience with graphics techniques, shader programming, and platform-specific APIs is essential, with knowledge of console development being an advantage. The position offers the opportunity to work within a creative team at a riverside headquarters in Oxford, with various perks and benefits. It suits those passionate about pushing technological boundaries in game development and wishing to grow their skills in a supportive environment.

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