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Character Physics Programmer

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The role

The role involves developing and maintaining character physics systems using Unreal Engine's Chaos Physics engine, including collision detection and ragdoll effects for realistic human characters. The candidate will integrate physics with animation systems, optimise performance for multiplayer gameplay, and collaborate on animation pipelines using tools like Motion Matching, Control Rig, MetaHuman, and ML Deformers. Tasks include troubleshooting physics-animation interactions, prototyping new interaction features, ensuring smooth optimisation across platforms, and contributing to code reviews and technical documentation. The position requires proven experience in character physics programming, deep knowledge of Unreal Engine and C++, and an understanding of character movement dynamics and 3D maths. A strong passion for game development and good communication skills are essential for success in this role.

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