Game Development / Environment Artist – Remote
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The role
Prolific seeks a game development and environment artist experienced in creating computer-generated scenes and assets for a global AI training project. The role involves licensing existing works from personal or studio archives and conducting technical processing such as rendering, layering, and scene variation. Candidates should have expertise in 3D, VFX, or compositing within a digital production environment, with proficiency in tools like Unreal Engine, Unity, Houdini, Maya, Blender, or Cinema4D. Skills in rendering, lighting, texturing, and technical workflows are essential, along with the ability to provide assets with layered scenes suitable for licensing. The project offers flexible, ad hoc work, contributing to AI systems for video generation with improved control features and real-world understanding. Applicants must be new to Prolific to participate, with opportunities to influence AI development and enjoy flexible working hours from home.
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