Game Developer Java/libGDX – Remote
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The role
The position involves developing, maintaining, and optimising 2D game features using Java and libGDX, collaborating closely with AI specialists to design engaging game interactions and gather training data. The role includes implementing game mechanics like sprite management, game loops, and input handling, as well as troubleshooting and debugging to ensure smooth performance. Contributors are expected to participate in code reviews and enhance internal coding standards, documenting processes clearly for cross-functional teams. Effective communication is vital for providing status updates and receiving feedback. A basic understanding of object-oriented programming, game development concepts, and experience with libGDX are essential, alongside collaborative remote work skills. Demonstrated interest in building games or interactive applications enhances suitability for the role, with willingness to undertake an AI interview also required.
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