Graduate Rendering Programmer
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The role
A graduate rendering programmer will join a team of skilled programmers to develop and optimise graphics technology within a proprietary game engine. Responsibilities include researching and implementing advanced graphics features, working on multiple projects, and collaborating with industry experts to push engine capabilities. Candidates should have proficiency in C++, a background in 3D math, and a good understanding of modern graphics and rendering pipelines. Experience with shaders, platform-specific APIs, and console development is desirable. The role is based in Oxford, offering a creative environment with relocation support, flexible work arrangements, and various employee benefits. The position involves contributing to projects that enhance rendering performance and visual quality across multiple platforms.
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