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Software Engineer, C/C++, 3D Graphics, OpenGL, DirectX, Vulkan, HLSL, GLSL, Linux, Profiling, Optimization, Game Development, Graphics Pipeline, Game Engines, Computer Science, Computer Graphics, GPU, Shading Language, Python, JSON, Perforce, 3ds Max, Ble

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The role

Graphics Software Engineer: Develop next-gen 3D graphics, pipelines, and tools for Golden Tee. 5+ years C/C++ experience, 3+ years 3D graphics development. Strong C/C++ and 3D math skills, experience with graphics APIs (OpenGL, DirectX, Vulkan), GPU shading languages (HLSL, GLSL). Profiling, optimization, and Linux experience.

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