Staff Graphics Research Engineer (AI/ML)
¿Es esta oferta para usted?
Crear mi CV Cree su CV y descubra su porcentaje de coincidencia con este puesto — y con todos los demás.
El puesto
Focus on advancing GPU-based rendering through ML by creating and optimizing model architectures for graphics workloads.
Prototype and evaluate ML models (including diffusion and transformer-based approaches) for denoising, upscaling, and rendering tasks.
Work with 3D graphics, ray tracing, and GPU compute APIs (Direct3D, Vulkan, OpenGL, OpenCL, CUDA/HIP) to integrate ML into rendering pipelines.
Collaborate with data scientists and engineers to deploy production-ready ML solutions across cloud, edge, and embedded platforms.
Conduct systematic experiments with hyperparameter tuning, cross-validation, and A/B testing; document methodologies for reproducibility.
Demonstrate strong programming in Python and C++, with experience in Git-based workflows, containers (Docker/Conda), and CI pipelines.
Prototype and evaluate ML models (including diffusion and transformer-based approaches) for denoising, upscaling, and rendering tasks.
Work with 3D graphics, ray tracing, and GPU compute APIs (Direct3D, Vulkan, OpenGL, OpenCL, CUDA/HIP) to integrate ML into rendering pipelines.
Collaborate with data scientists and engineers to deploy production-ready ML solutions across cloud, edge, and embedded platforms.
Conduct systematic experiments with hyperparameter tuning, cross-validation, and A/B testing; document methodologies for reproducibility.
Demonstrate strong programming in Python and C++, with experience in Git-based workflows, containers (Docker/Conda), and CI pipelines.
Ver la oferta completa
Funciones, perfil, competencias y ventajas — crea tu cuenta gratis.
o
¿Ya tiene una cuenta?
Iniciar sesiónOfertas similares
Otros puestos que podrían encajar.
TeletrabajoPartial
CiudadWarsaw, Polonia