Staff Software Engineer, Unity Game Engine Development
仕事内容
Lead and implement features and performance optimizations within Unity for cross-platform gaming.
Develop content and custom Unity plugins with engine-level customization to elevate graphics fidelity and responsiveness.
Optimize graphics and runtime performance by leveraging GPU capabilities across mobile, PC, and XR.
Work with 3D graphics mathematics and profiling/debugging tools (RenderDoc, Pix, NSight) plus major GPU APIs (Vulkan, DirectX, OpenGL).
Thrive in large, unfamiliar codebases with strong communication, self-motivation, and collaboration across cross-functional teams; apply ML concepts as needed.
Requires 5+ years of professional experience with solid C++ and C#, Unity plugin development, and cross-platform engine work.
Develop content and custom Unity plugins with engine-level customization to elevate graphics fidelity and responsiveness.
Optimize graphics and runtime performance by leveraging GPU capabilities across mobile, PC, and XR.
Work with 3D graphics mathematics and profiling/debugging tools (RenderDoc, Pix, NSight) plus major GPU APIs (Vulkan, DirectX, OpenGL).
Thrive in large, unfamiliar codebases with strong communication, self-motivation, and collaboration across cross-functional teams; apply ML concepts as needed.
Requires 5+ years of professional experience with solid C++ and C#, Unity plugin development, and cross-platform engine work.
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勤務地San Diego, アメリカ合衆国