Lead Engineer, Game AI, AI, C++, Unreal Engine, Behavior Trees, State Machines, Pathfinding, State Trees, Decision-Making, NPC, Blackboard, Behavior Trees, Profiling, Optimization, Machine Learning, Procedural Content Generation, Scripting, Python, Lua, S
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Die Stelle
Lead AI Engineer: Oversee AI system design, development, and optimization for game experiences, collaborating with teams to deliver immersive and believable characters.
7+ years of game development experience, C++ expertise, and strong software engineering practices.
Deep understanding of AI techniques, state machines, behavior trees, and spatial reasoning.
Strong debugging, profiling, and optimization skills, with experience leading technical teams and cross-disciplinary collaboration.
Familiarity with Unreal Engine, scripting languages, and machine learning concepts.
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